Dice Poker: Rules & Hand Rankings
Five dice, three rolls, poker hand rankings — the complete rules for dice poker and its most popular variants.
Overview
Dice poker adapts the hand rankings of traditional card poker to a game played with five six-sided dice. Players take up to three rolls per turn, setting aside dice they want to keep between rolls — identical to Yahtzee's rolling mechanic — and the final result is evaluated as a poker-style hand. The player with the best hand wins the round.
The game is quick to learn if you already know poker hand rankings, and accessible even if you don't — the hands translate naturally from cards to dice. It's a popular pub game, a common mini-game in video game RPGs, and an easy introduction to poker concepts for beginners.
Hand Rankings (Highest to Lowest)
| Hand | Description |
|---|---|
| Five of a Kind | All five dice show the same number (e.g. 4-4-4-4-4) |
| Four of a Kind | Four dice show the same number (e.g. 3-3-3-3-6) |
| Large Straight | Five sequential numbers (1-2-3-4-5 or 2-3-4-5-6) |
| Full House | Three of one number and two of another (e.g. 5-5-5-2-2) |
| Small Straight | Four sequential numbers within the five dice |
| Three of a Kind | Three dice show the same number (e.g. 6-6-6-3-1) |
| Two Pair | Two pairs of matching numbers (e.g. 4-4-2-2-6) |
| One Pair | Two dice show the same number (e.g. 5-5-3-2-1) |
| Bust / Nothing | No combination above applies |
When two players have the same hand type, the higher face value wins the tie. For example, three 6s beats three 4s. Five of a Kind has no card-poker equivalent and is treated as the absolute best hand, above a royal flush equivalent.
The Rolling Mechanic
On your turn, roll all five dice. You may set aside any dice you wish to keep and re-roll the rest. After the second roll, you again decide which dice to keep. After the third and final roll, whatever five dice you have form your final hand. There are no forced keeps — you can re-roll all five dice each time if you choose.
This re-rolling mechanic means dice poker is about decision-making under uncertainty. Should you chase a straight or settle for the pair you already have? Should you keep a pair of 6s hoping for a full house, or re-roll everything chasing a straight? These decisions require understanding both probability and the hands your opponents are likely holding.
Basic Strategy
Always keep three of a kind or better. A three-of-a-kind in dice poker is already a strong hand. Re-rolling all five non-matching dice while keeping three gives you a reasonable shot at a full house or four of a kind without risking the foundation you already have.
Evaluate straight opportunities early. If your first roll shows four sequential numbers, chasing the large straight on rolls two and three is often worth it — you need just one specific number, and straights beat full houses in this ranking.
Pair decisions depend on what else you have. A single pair on the first roll is a weak start. If the pair is high (5s or 6s), consider keeping just the pair and re-rolling three dice for improvement. If the pair is low (1s or 2s), re-rolling all five might yield a stronger starting position.
Variants
Pub Variant (Wagering)
In informal pub play, players ante before rolling. The player with the best five-dice hand after three rolls wins the pot. Some variants allow players to declare after any roll (not just the third), adding a bluffing/timing element. All play in this context is for entertainment purposes — consult local laws regarding any real-money games in your jurisdiction.
Balut
Balut is a Danish variant of dice poker played with a scoring sheet similar to Yahtzee. Players aim to complete specific categories (fours, fives, sixes, straight, full house, four of a kind, five of a kind / Balut) over multiple rounds. Each category is scored once, and the highest total wins. Balut adds a strategic layer where category selection matters across the whole game, not just a single round.
Two-Player Head-to-Head
In a clean two-player format, each player takes one turn and the better hand wins a point. First to five points wins the match. This format rewards consistent decision-making over lucky single hands.